v1 »
The objects are a set of vertices and a set of connections, revolving around the center. Each point is turned individually.
Lines are drawn by setting pixels between two points, no anti-aliasing(so quite 'edgy' lines), no depth, no layers.
v2 »
Polygon drawing, and frame rate testing. Polygons are drawn per horizontal line with drawRect. The three corners
are ordered vertically, the scripts iterates over the longest(y axis) side drawing lines to the other two sides.
v3 »
A cube wireframe and two sides of a pyramid. No layers so 1 side is always at top layer.
v4 »
Program ported from as2 to (object-oriented) as3. Depth added, fading added with a ConvolutionFilter. Created types for vertices,
line-segments and eventually polygons. Created a type 3dobject that can be extended, for now only a 3dwirecube.
v4 »
4096 dots ordered in a 3d cube (8*8*8 cubes of 8 dots each).
v4 »
Added some z-spacing to the dot cube, depth isnt working correctly, some weird effects happening.
v5 »
An array of one-hundred cubes.
v6 »
Added a tetrahedron to the primitive types, similar to the wirecube.
v7 »
Ported the polygon part to as3, tested on the thetrahedron. Color depends on spacial position of the polygon.
No layers yet, depth may seem confusing.
v7 »
Multiple(100) tetrahedra revolving around the center with fading effect. Some random fillcolor for the polygon sides added.